Categorie:
Software de desenvolvimento de jogos /
Software de edição de vídeo /
liqüidificador Reveja
Excelente | |
Boa | |
Média | |
Mau | |
Horrível |
Ultra-realistic rendering system that includes GPU & CPU rendering, modeling, video editor, sculpting, simulations, and more.
Blender is amazing. Its so well designed and has a lot of features and versatility. It literally can do everything and is super amazing to learn 3D on. Its easy to use and helps break down 3D animation into separate parts to make learning easy and fun.
It has TOO much freedom. Blender can do anything and is open source, which means every month there is a spew of new features you will never use and not care about. Its a multitool, I think it succeeds best in its animation, being up there with even Maya in terms of usability, but it just falls short on all its other features.
Blender is Open-source software which is Free which is very important thing if you compare it to other softwares. Blender can give you same result as paid softwares. In this program you can make a lot of things, you can : Paint, 3D models, Sculpting, Video editing, Rendering, Animation and many more things.
It's not an industry standard and ill try to explain why.... Blender is new program and lately it got better that's why many people don't use it, they think that it's a free program and they don't look at it seriously, also many big companies already have stuff which work on Maya or 3Ds max and they don't want to get a new team member who works in blender, because big companies make big projects, every team member is making his part in this project and if one of the team member uses different program, he/she could not use others assets, materials, lighting and many other stuff.... to cut a long story short, Blender is not industry standard because many people don't use it and they still use 3Ds max, maya or any other software.
Its an open source so we get most of the feature free or fully equipped as compared to other software like maya we spend money for those features and its improving constantly like new version comes with better handling. We can do 95% work on its 3d view point. If we have laptop without num pad we can go on its input property after user preference then lick enable num pad which is used to rotate the viewpoint by number and also another feature if u not used mouse we can emulate 3 button mouse feature in input property.
When We click any where in viewpoint it will select the place which is not needed. The another thing is little bit silly in the left or right clicking of mouse button are sort of slipped when using on viewpoint so select by right is better option. Its also has not proper motion capture support. when we animate the large number of animation cartoon or something like more than 20 it has difficult for manage it. When we use its first time it look not easy to work on it.
Even though blender does not provide a huge number of features & tools you still can do most of your work without a problem using it. You can make amazing logos very easily with this software. Also, it does not require a lot of space in your hard disk like other similar software in the market.
There is nothing wrong with this software. It is simple yet powerful.
Blender is free, which is an amazing thing if you are tired of paying large fees and subscriptions for design work. You will not have to worry about the software being outdated since you will receive all updates for free as well. The new version (2.81) has a great user interface and is pretty easy to use. The UI can also be customized according to personal preference. You can use Blender for modelling, rigging and animation. Render times have also been reduced in the new version, and there was always the option to change settings according to preference and get lesser render times. Another great feature is the camera and object tracking.
The new version does not have access to some of the great third-party addons yet. They will be available soon, but if you relied on those, you may have to wait until they are ported over. Sometimes, finding tutorials is difficult, so it would be better if they provided good tutorials.
It is free and open-source. its small file size is something to really love. with a customizable UI that lets you take on the UI layout of other similar software which is great for those switching. Its development community is dedicated to its improvement and have really been adding more features and improvements over the years.
It doesn't have full development features in its release as compared to the likes of other industry standards so the use of add-ons and plugins becomes a must.
It's extremely complex and difficult to use, you will have to go over dozens of tutorials before you really start getting the hang of it. There is better softwares, but this ones offer all its functions and keeps the price at 0 so it's great.
There aren't a lot of cons really. I have been using the software for almost 3 years now and apart from the occasional crash or the at times really obscure menus, Blender is an awesome program and they are constantly improving.
It does have quite a learning curve, it takes longer than most programs to get used to the unique interface that Blender uses (and invented). However, the complicated, and unique nature of the interface is required for the ease of use of the vast feature set that Blender has.
Blender does almost everything. It contains the tools for 3D modeling, animating, sculpting, texture painting, game development, visual effects, and more. It's also free, making it a great resource for anyone interested in 3D work to pick up.
Blender has a ton of features, and with those features comes a lot of learning. Blender can be a difficult program to learn and has an insane amount of keyboard shortcuts that you can memorize.
The user interface, while very clean in appearance, is not very easy to grasp. Likewise, proficiency in this software requires mastering many keyboard shortcuts and modes. This drawback is alleviated by the quality of online tutorials available for free.
It's an excellent and complete piece of software, and it's incredible to have such power for free ! The features are comparable to that of paid software, and it's easy to learn and practical to use.
There is nothing I dislike about Blender.
For a powerful software, Blender is Free to Download and Free to Use, which is amazing and surprising compare to other softwares.
For a powerful software to work perfectly, you’ll need a powerful hardware to handle it. I started using Blender in 2014 with a low end PC, it was frustrating, the PC gets heated up quickly especially when rendering. After changing to a high end PC, I’m able to use Blender comfortably without worrying about overheating. For a beginner, this isn’t a very friendly software to use. I learnt most of the basic features using video tutorials and googling. The features are great but can be very confusing unless you are already familiar with them.
I used Blender (and still do) while I was attending University, where I studied a double Bachelor's in Cinema Production and Animation. I was curious about Blender one day and downloaded it onto my desktop, and have never regretted it since. Blender has a fantastic interface, and it was incredible being able to see my animations come to life and being able to quickly download them onto my PC. Blender is one of the "easier" animation platforms, as it was easier for me to learn how to navigate Blender, but it most certainly does not lack any of the necessary tools that it takes to create realistic animations.
The only con I have is more so advice to potential users; Blender is a high-tech animation software, and by this I mean you will need a faster computer in order to get the absolute most out of Blender--only because it will take quite the bit for your finished animation to download completely so you can view it in action. Other than this piece of advice, Blender is an amazing platform for animators and those who are interested in getting their foot into the world of animation.
The absolute best part of Blender is that it is 100 % free, and that it is so well supported throughout the 3D Community. It has always been so easy to find tutorials for specific things that I am trying to do. I like the fact that it is open source, which really means that the community has a say in how the software is developed and the features that are added. In addition to this, the massive library of add-ons makes Blender a powerful package that competes with the best paid packages.
Blender, when first getting to know it, is a really complicated interface to figure out for someone not from a graphical design and rendering background. It is difficult to teach yourself the software without going through quite a few online tutorials to figure the workflow out.
Modular, customizable interface: you can transform your project's interface in all kinds of ways, by creating and swapping workspaces on the go. The shortcut system is great, allowing to remove useless menus and do everything through a keyboard. The Material editor is simply amazing, giving you a lot of control. Modifiers allow to preview all effects without actually applying them, making things easier and easier. The program is also completely free and regularly updated. The rendering process is pretty straightforward, while leaving room for more experienced users to experiment even more.
The entire shortcut system, although great, might be disorienting for most inexperienced users.
If you want to make something, you can probably make it with Blender. 3d models, 2d scenes & characters, films, photos -- you name it, you can make it. Think Cinema4d or Autodesk and Adobe mashed into one, but free. If someone is starting out in the video game or film industry and asking about programs to try out. I always tell them to try Blender.
SO feature packed, it can be very hard to use. There are certain hotkeys that won't make sense, until you understand the constrictions that must be inherent within an app that is able to do so much. Animating 3d can be essentially time-consuming and frustrating top new users. A few classes or videos on this can remedy this situation -- I believe the creators of Blender provide these for users as well.
In my opinion, the only con would be the that the UI is one of the harder ones to learn in this kind of software. However, this has been streamlined in the current beta version. (2.80 I believe)
The Cycles render uses a realistic shading program, and it looks beautiful. The basic Blender render creates good animated products. I have used this for years and it works beautifully.
The Interface is a little hard to use, it has a very detailed system, and would do well with an instruction manual.
It can actually be pretty difficult to get into at first, and a lot of tools and features missing -- however that's not much of a concern since all that is slowly being amended in the upcoming 2.8 release.
- Blender is one of the best tools i have ever discovered which comprises of both incredible render engine and 3-d modeling.Blender can be used for both modeling or using your premade 3-d models to simulate and animate in real time.I have been using blender for many purposes including animation and modeling for characters for my character designs or for using characters in my games. It is an all round tool for 3-d modeling and animation needs.THe icing on the cake is "It's a freeware" and so small in size that you dont need an expensive professional setup to fullfill your creative hunger.
It has very slow viewport rendering system and makes your work very tedious as you have to wait for realtime changes on your design. It mostly happens when the scene is high-poly scene. Also it has very intuitive layering system to work with.
As a graphic designer who dabbles in 3D, I much prefer the interface of Blender compared with Maya or Cinema 4D. Navigation is intuitive, and while the learning curve is naturally steep for any program of this caliber, the shortcut system made a lot of sense to me from the beginning. I also really loved using nodes in Cycles render to change the texture and lighting of various objects. Really lovely, subtle results.
Sometimes it was tricky to know exactly how big something was, or how things were attached, but I would chalk that up to user error, similar to being an amateur in Photoshop and just not knowing where to look for a function or how to organize your layers logically.
The learning curve for Blender is pretty high, especially for those new to 3d modeling and animation. Because Blender is open source, it is not as slick or smooth as competing products, but that's only a problem if you have used other software.
The word "everyone" on the title goes here and also in cons, but in here is because is free, you have a powerful 3d modeling tool without spending tons on money on expensive software. Another thing that is really good, is that the community is really big, so finding tutorials, help and courses for it is not a hard task to do.
The word "everyone" is written with quotation marks because actually is not really for everyone, it can be a hard tool compared to other premium software; so mastering it can be the real deal in here, if you surpass the threshold then you are on the other side, with the experts, but if not, then it can get super hard (and stressful).
Most of the cons I could pick at should be taken in reference to the free nature of Blender. As I've grown my knowledge of design, I've noticed a lot of UI issues and functionality. For example, a program like Maya has so many integrated parts to work on each little feature, that the Jack-of-all-trades Blender doesn't measure up to.
The thing I like most if the ease of use after fully understanding what everything does. It looks intimidating and complicated if you're a new user of blender, but after looking at a few tutorials of what you want to do in it, whether it be animation, character modeling, prop modeling, whatever it may be, it becomes easier to do and to understand. You do have to learn a little bit on your own, but as far as I have been using it, since 2015, I haven't ran into anything I can't do without a little bit of googling.
The thing I liked least about this software when starting out was, as I said in the pros, it is intimidating to look at when being a new user of the software. It stressed me out when I didn't know where to begin, however, this was easy to get over with some googling and a little bit of tutorials that didn't cost me a lot of time, for a big payout after I learned the software.
Blender has always been my favorite piece of freeware. Compared to much more expensive 3D software like Maya and Cinema4D, Blender has a lot of the same features for none of the cost. I mostly use it for animation and compositing for video projects, but the possibilities are only limited by your imagination. Plus, the online community is HUGE and the tutorials are endless.
The user interface can get a little cramped, and is very overwhelming if you are just getting started (although this is the case with any 3D modeling program). Additionally, being freeware, customer support is very limited and there isn't any kind of live phone/chat help. You are forced to rely on the community forums for assistance- luckily they are very nice people!
The Blender In the present society and in this present day and age, an ever increasing number of people are veering towards an intense change in their ways of life, electing to go sound rather than enjoy some time ago prevalent shoddy nourishment, cigarettes and liquor kinds of way of life. Along these lines, there has been an undeniably intense interest for items and gadgets that can effectively advance such restorative ways of life. When one thinks about the expression "sound way of life", something he will undoubtedly consider is organic product shakes and smoothies. In pretty much any shopping centre or foundation financially accessible out there, one will undoubtedly run over a smoothie or organic product shake stand, slow down or shop that offers new beverages which have a high nutrient and mineral substance. So as to think of these invigorating beverages, be that as it may, it is significant to have the ideal devices. One of the apparatuses most basic in preparing the ideal natural product shake and blender for a solid way of life is obviously the correct blender. At present day, a standout amongst the most exceedingly looked for after and most sought after blenders are the blender. IF we would quickly go over a survey, it would not be hard to comprehend why the celebrated blender is viewed as the highest point of the line blender among blender clients the whole way across the world. Each blender has numerous highlights that permit the client tremendous favour
Survey locales that this specific blender has a shorter yet more extensive compartment that can fit all the more effectively away areas, for example, cupboards and cabinets. This enables clients to stock the real gadget pretty much anyplace they may please without agonizing over the space that will be involved. Usefulness insightful, the Blendtec blender utilizes three strength engines, making this blender run more grounded and more intensely than most other purchaser blenders out there. Blendtec blender audits obviously call attention to that the blender can undoubtedly crush, whip, blend or mix essentially any and each fixing out there. Regardless of whether it is dry merchandise like nuts, raisins, prunes or wet items like fluid squeezes and milk, the blender demonstrates a general preferred standpoint to over basically any blender. Indeed, even entire organic products can be effectively mixed by this gadget.
Blender gives independent or hobbyist animators the ability to achieve what huge studios pay thousands to pull off. It's evolved into a real competitor for some of the more commercial software out there. I've yet to find anything the other guys can do that Blender can't.
All 3D modelling software has a fairly steep learning curve and Blender is no different. The software really can be faulted for that though. It's the nature of 3D modelling/animation on a 2D surface. Can't really get around complexity there.
I love talking about blender, without a doubt it is one of the programs I love the most and the ones I work with the most since I dedicate myself to 3D design, one of the most incredible things about this program is that it is free software, it is free, It was difficult to start using it since there are millions of explanatory tutorials, it has a super friendly platform and it allows me to reach the desired results, from the beginning that I have started to use and until now it has evolved with me, I can import and export objects, work by nodes and export in video and image formats, also synchronizes with several of the programs I use and that is fascinating, any computer runs it normally depends on the complexity of the final product, I can sculpt and create different physics and I have engines of incredible rendering in my case the one that I use the most is cycle.
Blender is a lovely program, however it could account for some things that could be improved: one of them is that blender at first scares, although its platform is friendly, it can seem very complicated when you enter it, since you get lost with many options in the workspace, sometimes it does not work well with the polygons of more than 4 sides, which makes the modeling experience a little limiting and if it depends on the complexity of your modeling, your PC can support it when creating a very complex modeling or not.
It is one of the best animation programs, for me among the first three and I love it because I can use it in any operating system, as well as when I'm rendering, it has options that clean up the noise giving me a higher quality animation and another the best options is the composition that lets me handle the shadows like a professional in a very simple way.
The program is great and they have incredible potential especially in their render engines depending on the end of the animation, and the program is extremely light for installation. The problem is that when the animation is very complex the render is delayed depending on the potential of the equipment that is being used.
I started using blender when i was about 13 years old. It was one of my first experiences in 3d rendering and animation and i was immediately struck by all the things you could do and all the amazing things you could. In its latest iteration, i love the extreme ease of use as well as how fast and easy it is to switch between special tools and be able to see all my options in a very uncultured but intuitive space. It also has a huge amount of packages and to allow a user to do work ranging from paper craft model preparation to Virtual Reality Scene creation in minutes. Right now i use it for 3D printing and VR experiences and especially love the packages that help me make sites like this: https://enter-tech-room.glitch.me/ . I also love most the different types of 3D file formats you can export and import and how you can package everything (animations, textures and skeletons) into single compact files like glb files which are especially useful for VR products.
Blender's large library of packages and open source nature can be both great but also very overwhelming. If you are a beginner there is so much you need to learn to be able to make any descent 3D models or satisfactorily edit a model you found elsewhere and make it ready for use in another system. The huge number of tools it has can also be pretty intimidating and if you don't want to go 100% into 3D design can seem like a waste of time to use because they require a lot of practice given how precise they are. This was the biggest barrier for me especially before the latest release that has made it seem a lot more user friendly but it still has a quite a fair barrier to entry.
The learning curve of blender can be daunting for some, especially with how many different functions the program has compared to more specialized offerings. Other offerings, both free and commercial, have more specialized tools that expedite certain workflows. while
Blender can do almost anything the major software packages can do and then some; in fact, it's quite reassuring that major studios have publicly announced that they use it too. Blender is 3D animation and rendering software; it's video editing and motion graphics software; and it's even a 3D game engine. There's also a ton of support online for the software, in terms of tutorials on Blender's official website and through 3rd party channels (eg youtube videos, and blog sites.) Also, I like that Blender is FREE!
Because Blender is so feature rich, basically the "swiss army knife" of 3D software, it can be a bit confusing, if not frustrating, to switch between editing modes. Also, although it's gotten better over the years, the layouts can be quite different from version to version as more features are added, meaning that time can be lost reacquainting myself with the interface that could have been spent working.
Blender has a very high learning curve, and I find myself still looking up basic things even after months of regular use. I would not recommend Blender for simple tasks. I would also caution Mac users, as being able to use the num pad is very important. It is also very time consuming to create almost anything with Blender. The 3D printed human head that I mentioned earlier took over 12 hours to complete. That being said, for those looking for a powerful program, Blender is like no other.
With Blender, one can easily design 3D models but only upto a certain level means if we want to design a high and massive 3D model, then Blender will definitely can not give its best results. Blender provides basic features which are sometimes not useful in designing a high quality model. So, to design a high quality 3D model, I would not recommend Blender instead I would recommend to go with other 3D modeling softwares.
I enjoyed the earlier versions of it, with ease of use, hotkeys, and a clear, labeled interface
The new version is too chaotic, too massive of a change. The hotkeys no longer work/are not the same. Unable to create/edit anything because unable to figure out how everything works, even with the guide. Had to Change back to the old format (2.79) in order to do anything.
Blender continues to be my goto digital sculpting tool. I use it for making reliefs and then 3D printing them. The software tool works perfectly for what I need to do. While it can create 2D animation, detailed game characters along with the backgrounds, and turn them into movies, I use it for its sculpting capabilities. The new candidate version 2.8 makes using the product so much easier and puts all of the features where you need them. It seems there is some new trick or capability that I did not know. It is going to take a few more years to master it entirely, but I enjoy the process. The very best thing about this product is that it is free, but the development team does truly appreciate contributions. There is a world of training videos, add on products and textures that can be purchased. While I have not used Zbrush or Mudbox, the product delivers excellent quality sculptures. If you are new to digital design work, this is the perfect product to start with.
The product has a very steep learning curve. Those that really know how to use it are the ones using it every day. It just takes time and a lot of practice. After a while of not using Blender, it takes some effort to remember the short cuts, processes, and nuances. I recently purchased a small Wacom tablet and pen to help me become more productive but still trying to make it work for me. If you are looking to make a career out of digital design, you may need also to learn Zbrush or Autodesk products.
Blender is an absolute Swiss Army knife for 3D modeling, animation, painting and video compositing/editing. It is free, and open source. After experience with Maya and 3DS -- which we admittedly liked very much -- we have moved to Blender exclusively because of its awesome selection of tools and add-ons. We use it for creating animations, 2D art, sculptures and 3D printed items.
About my 3-stars rating for ease of use: None of the 3D modeling and animation applications are easy to use if you do not have a background in those disciplines. I consider Blender to be 5-star ease of use... but on your first day with it, you will be confused.
It is use to produce amazing 3d Animation/visual effects and movie production.
It is difficult to use without good tutorials and high graphics rendering computer.
It has a wide variety of resources, all of it for free with a big community of users online helping each other and creating new plugins for the software.
The interface and other basic functions may be a little bit challenging to use for inexperienced users.
You have all the tools in one place. It has modeling, sculpture, texturing, animation, rendering, video editing and even a game engine.
Some features are not as optimized as specific programs, such as video editing can be a bit slow compared to dedicated video editors.
I love the simplicity of the software which enables a beginner in 3D art to get up and running with 3D.
The limited functionality compared to other 3D softwares.
Blender's UI is clean, elegant and intuitive. Its features are on par with those of professional 3D suites, which makes it a free alternative to industry's most known programs. The performance is quite good, considering I've been using it on a low-end PC and besides some issues with particle system, there's no considerable lag or stuttering. Plugins, extensions and user-created content makes it easy to customize and prepare for any 3D work and environment.
As the new version changed the software, the available guides and tutorials are mostly outdated, making it a bit harder to find a good learning source, as the changes were so drastic that simple commands or keybinds no longer work. Due to that some problems require reaching out to the community, which may not respond within the time constraints a professional may have.
Blender is an open source (free) solution for 3d enthusiasts. While I was in college to become a 3d game artist, I was taught to use the most professional and expensive 3d computer graphics software out there, like 3ds Max and Maya. Afte r I finished college and got freelance projects from clients, I just couldn't afford to use the software that I was taught. That's when I heard about Blender, and haven't gone back.
Having to learn Blender after mastering other 3d computer graphics software, was a difficult challenge. Almost none of the tools that I was used to are where I would expect them to be in Blender. It required a lot of online training and videos in order for me to get up to speed and complete my projects.
As someone who loves to learn a new skill, I decided to go for 3D modeling skill I search the web for the best software to learn 3D, I was surprised to see the large community Blender software has on the web, with positive reviews, then I surprise to know that the software was completely free to use and there are lots of free tutorial on the internet to teach a beginner to pro level. Blender software has a lot of features and tools packed together, in terms of game engine integrated within the software, video editing, and advanced modeling tools. All these amazing features are available for free in the blender software.
Blender is not widely accepted or used in the video game industry, unlike its big rival Maya that is the industry standard.
The ease of developing the software is very good. I am an open source evangelist and love the fact that there are more and more open source softwares that I can add to my ecosystem. The UI is very user friendly and its intuitive to find what you need
The only problem that comes with this, is the learning curve. But that is in general true with 3D modelling
I wish I could just learn more!! There are amazing things we can do with blender. My first contact was in 2012, love at first sight.
So much hard to Lear from scratch. Of course there are courses but if we can't afford we go by ourselves. Not the app fault of course.
Honestly I cannot overstate how powerful Blender (2.8) is. The fact that it is a FREE FOREVER program just absolutely blows my mind. Whatever you image yourself doing, whether it be : creating a 3D model of a person or object, creating 3D environments, creating 3D OR 2D animations, sculpting, sketching out ideas, creating photorealistic images/scenes, creating textures, lighting effects, on and on and on, THIS is the program for you. Once you learn the software (and there are tons of resources out there for that) the sky is the limit. NO, the sky is easily attained, it's your IMAGINATION that is the limit!
Literally the ONLY negative I could state about Blender 2.8 is the learning curve. Blender in general (2.79 or 2.8) has a steep learning curve, BUT, and I cannot overstate this: once you do push through the beginning learning stages you will be massively rewarded with the power to create so many things.
Blender is free. It's open-source and has an active developing community that works hard to keep the software as up-to-date as possible with today's fast pace. I primarily use Blender to design 3D models for later printing and the built-in tools for model design work wonderfully.
If you're looking to create 3d movies, be prepared for work. The open-source nature of the software is also a downfall if you're looking to create fully immersive 3d worlds. Plugins and scripts are required for more expansive work, and finding the right plugin is a hassle in itself.
Blender is one of a best 3D designing and animation software I had have ever used. Since I did some 3D designing and animation projects in last few years, Blender helped me a lot on that. Most important advantage of this software is that the software is open source software. Therefore we can use all features of Blender fully FREE. There are no trials, demos, activations etc. Just download, install and use it freely. Setup of the installer is small in size. Other than 3D designing and animation, Blender can be used to do architectural works, video editing, VFX (Visual Effects), 2D designing and animations and much more graphic and animation related things. Blender can be used to make small computer games also. Many features are included in Blender to make a creative design or animation for the designer. Some of the features are texturing, UV unwrapping, rigging, simulation (fluid, smoke and particle), sculpting etc. Lot of works inside the software is designed to do with keyboard shortcuts to make the working process easier. There are many free video tutorials made for Blender in YouTube and many other websites (i.e. Blender Guru). Therefore Blender can be learnt yourself without any expense. No any prior knowledge about designing is required. You can begin from zero level with blender.
As Blender is multi-purpose software for design field, this can be little bit complicated for the beginners. It is very hard to access some functions through mouse pointer by going through drop down menus at every time. Since Blender has lot of keyboard shortcuts, we have to practice them. Then the functions can be accessed quickly. There are same keyboard shortcuts for different works when blender is running in specified mode. This can be a mess in beginning. There are some laggings can be seen when the software is doing CPU/GPU intensive processes like rendering and simulating, but it is rare. These types of bugs are fixed through newer updates. Blender does not have a powerful rendering engine when comparing with famous 3D animation software.
It's the best program for Modeling, Animation, UV and Texture and also Video editing.
It does not correctly import some FBX file formats that come from other software like Maya or 3d Max (It has a parenting problem with objects that are the child of a bone element).
Blender really is an incredible software, and I will detail by points what I like most about it:
There is very little to dislike Blender, I would only say that if you do not have a graphics card powerful enough to work 3D modeling, unfortunately, it would be impossible or very slow to work with Blender.
Blender, at present the name itself gives relief to all those aspiring 3D and VFX artists, who feel crippled by the price tag that comes with Maya, Cinema 4D, 3DS Max, etc. Blender is capable of doing most of the 3D and Animation works one will ever need for FREE....!!!! This is absolutely hard to believe at first. A free and open source software might give a vibe of being compromised or cut down versions, but not Blender. This software is a beast in its field, providing everything from 2D animation, VFX design, 3D Modelling, Character rigging, Landscape Design, Texturing, Compositing and what not. The latest version 2.8 is a massive update which has a redesigned interface turning Blender into a beautiful and intuitive piece of software plus has a lots of new features making the overall process much easier for anyone from beginner to professionals.
Blender offers a massive set of features which comes with a learning curve. This might hold you for a moment but when you see what amazing things other people are creating with Blender, you will force yourself to learn the software and once you get hold of it, it will be so unbelievably rewarding that you will never regret learning this fantastic friend who will stay with you for ever, for FREE!!!!
Blender is an extremely versatile package that offers all the functionality for 3d and 2d animation, 3d modelling, video production and more. It's a giant in the open source world, a world which doesn't always deliver quality. The funding and development model and the engagement of the community ensure steady development that integrates all the latest technologies in the world of computer graphics. It's become a serious competitor to professional (and expensive) packages such as Maya, 3dsMax, Houdini etc., offering in one package a wider range of tools than many of the commercial solutions. It's also very fast and (relatively) lightweight, runs on all major platforms including Linux, and - last but not least - is completely free. Free of charge, and free to distribute and modify.
Although the software is constantly and dynamically improving, there are a few usability issues and some users, especially new ones, may find some things counter-intuitive. This has improved greatly with the current 2.80 milestone edition, but there are still some quirks that require getting used to and don't always make for a 100% smooth experience.
This is simply an amazing piece of software when you weigh it's features vs its price. From sculpting to animating, it does it all. The feature list is insane, not to mention the many add-ons you can get for it. It is unparalleled at this price point. And the price is free! The sculpting and modeling is fairly easy to use, and the workspace has ample tools.
It's not incredibly intuitive. I felt that I was able to conquer Fusion 360 with little help, but I've had to watch many tutorials to get my bearings in Blender. It's not to speak badly of the interface, because once you get to know it, it gets easier. But I'm breaking into it for the first time, and the learning curve is a little higher than other apps.
The interface is extremely customizable: you can manually hide, show, duplicate or resize any of the screens you want, in order to fit your needs at any time. There is a handsome amount of functionalities and features, and all of them can be accessed via keyboard shortcuts - from basic shape editing to applying new properties and effects, which can all be previewed in real time.
The amount of shortcuts and the overall interface can be a bit problematic for first time users, or uses who come from other 3D design tools. Some functionalities seem to be harder to tweak to the user's needs.
Its a disruptor in the industry. 3DS Max is expensive and can't do as many functions as Blender, especially now that they came out with real-time rendering viewports and their Eevee render engine. It's incredible this is free software.
It takes some time to get familiar with the commands, especially if you're coming from autodesk products. However, if you have an understanding of the functions, they're all in Blender and just need to be located.
The UI could have been more simple as lots of options are present which sometimes makes it difficult if you are not familiar with the functionalities. However, once we get used to the functionalities and the UI, it is easy to use the software.
Blender is the best 3D modeling software out there. Although the UI is a bit confusing at times, I have found it quite easy to get used to. There is a massively numerous amount of add-ons for Blender that makes the job pretty easy to get done. 3D models can even be made from pictures and then can be exported to other softwares for extra editing. Blenders supports several import file types and export types. Blender can be used to create not only 3D models but also animations for those 3D models.
There is honestly nothing to dislike about Blender, its free, has many additional add-ons which are also free and receives new updates monthly with even more useful features. I would highly recommend this 3D modeling software.
The best thing about Blender which makes it exceptional is: it's free & open source. Features like Node Editor, UV Image Editor, Movie Clip Editor, Graph Editor, Timeline, user made add-ons make it a fully featured powerful software. The layout and interface of blender is fully customizable. Plenty of resources and tutorials for Blender are available online.
It might be somewhat difficult for beginners to get used to Blender, though the same issue remains for other equivalent softwares too. The 3d viewport gets slower and sometimes unresponsive if the number of models or objects in the scene gets higher. The major issue of Blender is it lacks ease of use.
- Blender is free...you'd have to pay literally hundreds of dollars for anything even remotely close to Blender.
- This is one of the few programs I really can't find fault with.
Blender is my preffered choice to do 3d modelling and rendering, it has evolved a lot over the years, becoming one of the best options, regardless of the fact that is free.
Learning curve can be steep, but there are wonderful tutorials on youtube!
In my opinion, Blender's most attractive feature is that it is FREE. For those (such as myself) who want to get started with 3D modeling/animation but don't have the cash or resources to spend thousands on something like Maya or Cinema 4D, Blender has pretty much all the features of those more expensive programs and, if you really put time into it, allows you to output some pretty amazing looking still and motion renders.
The interface is extremely overwhelming for a first-time user. This is pretty much the case with any 3D software, however it may be off-putting to someone who is unaware how to navigate all of the windows and toolbars. Again, this is pretty much standard with software in this category so take that with a grain of salt.
blender is a great software to design almost everything you want. I use this software to create logos and posters I need and every time output turns out really really good. Blender provides a wide range of features and I did not need to spend a lot of time to get familiar with the software.
There are no negative points I have to say about this software. It is amazing. It does everything you want it to do.
Blender is HEAVILY customizable with python script and plugins, the application is free to download and use which firstly is a plus in itself but it also means there are Plenty of tutorials and examples of peoples creativity online. With Blender 2.80 Eevee currently being actively developed the software is just getting better and better with real-time rendering so you can see your changes live.
Being so heavily customizable and being able to run so many different scripts it may be challenging to troubleshoot any conflicts
Everything about blender is awesome, especially now that the 2.8's been released. It's free and open source and lets you do pretty much anything you'd ever want. My top blender features are:
I don't really have anything negative to say about this software and you'll hear this sentiment from every blender user there is. Just try and find out for yourself.
Blender is very versatile software, that can be used for animation, video editing/filmmaking, videogames development and 3D modeling in general. It is capable of something soft and cute as Toy Story, but also able to do something sleek as a CGI realistic Hollywood scene such as the ones seen in Deadpool. Is as poweful as the competing alternatives and completely open source, does not require a high-spec machine to work with proper stability (Although this might vary depending on the size of the files you are working with). There are many free resources available such as tutorials, pre-made models and plugins that enhance the learning experience.
Even though Blender is able to achieve industry standards results, these outcomes require an extra effort compared to other alternatives, other applications are able to accomplish smoothness in an almost automated way thanks to some filtering tools that Blender lacks, this has highly improved in the latest versions, but is still not as efficient as I would like. Blender’s Community is amazing, but they lack a proper Customer Support alternative that some competing products might have. (This is a very common issue with Open Source softwares).
Blender is used by professionals around the world. Because it is open source and has such wide usage and effort behind its development, it is very unlikely that Blender will ever fade away. Using Blender for your projects ensures long-term access to your files and you'll accumulate skills that will be useful well into the future.
After reading and watching many tutorials on using Blender for video editing, I hoped to rely on Blender exclusively for video creation. While Blender indeed offers powerful video editing features, the average person will not find it easy to use. Blender cannot automatically detect resolution and frame rates so if you have video from different cameras and wish to edit these different resolutions files in the timeline in Blender, you will encounter numerous problems. Software should be able to detect these various settings automatically and make necessary adjustments or at the very least, warn the user that the clips are incompatible and guide the user through various fixes. There were too many other problems with trying to edit a 2 hour film and I eventually gave up and moved to the open-source video editor Kdenlive.
I've used Blender for over 8 years now, and it has rarely failed me. Being the jack of all trades, it not only possesses quick modelling and animation tools, but it also has a powerful shader system as well as the ability to sculpt. It can even be enhanced to limitless degrees with add-ons, and recently there has even been the Armory3D Engine that can help create games with it. I also rarely find myself having to rely on any external video editor because Blender's internal VSE often gets the job done for me, even though it can take some time to know one's way around it. Plus, I'm in love with Blender's modular interface, allowing me to customize it depending on my situations as I see fit.
Sadly, despite the modularity of the interface, it can feel a bit cluttered and confusing to get around at times (an issue which will likely be fixed by the time version 2.8 comes around), and due to its unconventional way of handling things, it can be a little harder to learn. Also, because it's a jack of all trades, one may expect it to be a master of none, which can be plain to see while sculpting, being not as powerful as ZBrush nor as stable when handling heavy meshes. Its compositing, too, while a welcome addition to quickly customize one's render, can feel very unintuitive at times. There's also very limited and imprecise means to control image sequences as texture option which often bothers me, but the fact that it even has that feature to begin with is something I that makes me turn a blind eye to this last point.
Blender has amazing capabilities, and in some cases can do more than paid 3D softwares. Blender is your catch-all for modeling, simulation (fluid, smoke, dynamics, etc.), texturing, sculpting, and rendering. It even has a video editor and node based compositor. The best part about Blender is that it is completely free. In fact, it's open source. Anyone looking to get started in 3D animation, motion graphics, or VFX can easily download blender and get started.
Despite the incredible capabilities, Blender can be a bit tricky to get started with. The user interface isn't very intuitive and can be much more confusing to learn than other softwares. Fortunately, there are many resources online to learn Blender.
The price, of course, is the best part. You can do realistic, highly detailed work without spending a penny - something that is amazing considering the price of other professional software that's available for this sort of thing.
The learning curve. Relative to other options - it's not terribly complicated by any means. But the fact is - any 3D modeling software with this type of flexibility is going to be very time consuming to learn, and unfortunately, Blender is absolutely no exception to that rule.
Blender is an all-in-one 3D modeling application that, in spite that it is freeware, does everything and anything anyone needs to make from basic geometric shapes to intricate Hollywood style special effects. This software can do far more than what I know what to do with it. Though it is free and open source, it has an extremely large support infrastructure. I've used Blender to make photorealistic 3D models of our retail packaging for our clients.
The one downside, is that it has so many features that I have yet to learn them all. Which in all fairness is no fault of the application.
Blender is leading application in open source platform. I used last 9 years, and perfectly for any type visual companies, Small or larges company. Easy tools and Very user friendly UI.
No need additional high level configuration computer. Blender work with low level configuration computers. Many tools easy to use because, everyone can edit soure code. update or modify under the blender license. Many popular computer hardware vonder support blender tender and real-time modeling and animations.
It's very easy to use for beginners and also pretty powerful for professionals. I use blender almost every day and will continue to use it although I have other professional 3d modelling software. Also you can't be it being completely free.
Customer support can sometimes be a bit difficult to get to or hear from. Some aspects are not as developed or as easy as other software.