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Digital design toolkit for app building with broad choice of design symbols that can be reused and shared with the design community.
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I loved how it's centered to user interface design. We used to use photoshop to design User Interface, though Photoshop is a very robust tool but the features are not UI Design centric, It is capable of doing a lot of things hence UI is not the focus here for Adobe. I love sketch because it is capable of doing one thing and does smartly. Though they have almost all of the basic features required for interface design, Plugins are icing on the cake. If you don't find anything you want the tool to do, 99% chances are you will find a plugin which does.
The subscription model and backward non-compatibility. You need to renew the subscription annually in order to receive an upgrade and that's okey or how the company will make money. What I don't like is you can't open Newer version of the file in Older version. If you work in a team and 6 people are working on one file, everyone needs to use the same version of the software.
Sketch feels purposeful, like the creators knew there was a hole in the design market that needed a way to do both wire framing and high fidelity mock-ups with ease and the flexibility of Illustrator. Right when you think Adobe's "next big update" is going to make Sketch obsolete, Sketch comes out with the next wave of features, improvements, and 3rd party plugins that just remind you why you've stayed for so long.
The only con I can think of is compatibility between how Sketch renders vectors with how Adobe uses it. For the most part, you don't have many issues. But once in a while you'll work with some "old school" team that sends you an Adobe file containing assets for your UI project that you'd rather open in Sketch. Then you do, and it's hit or miss. However, a good designer has Adobe, can clean it up and make it usable in Sketch with a little expert know-how.
Here's the short list of why I'll never go back to adobe & always use Sketch
It's great they are always trying to stay up-to-date on the latest and best but as they find better ways to do things it sometimes messes up things like symbols and UI Kits which means rework to match the new functionality.
I love that is really easy to use, I love the various plugin, the performance on the Mac and good use of the trackpad
The price is too high compared to competitors software, and a windows versions is not available making difficult to use it on the entire organization
Sketch is a great tool for people who work with web and mobile design. It is a very easy to use software for beginners like me, and easy to get the hang of it. Since its been out in the market for a while now, it is a very stable software and it is constantly updated to make the software even better. The many plugins available for Sketch make your life so much easy. There's a plugin for pretty much anything, and if you don't find it, you have the option to make your own plugin as well.
If you are working on a newer project with an older version of the software, sometimes it won't let you open it, which sucks because you're kind of forced to upgrade to the newer version. Also since it is a desktop software, it is kind of difficult to work with a team because you cant all really share.
It's pretty intuitive in terms of how the features work. It does a great job of organizing your work and helping you keep track of your design work. Plus, the ability to push work to other services, such as InVision, make it a great tool for creating apps and needing to work with developers to slice up images and incorporate elements into the final product.
I wish written content could be handled better within the app. There are some add-ons out there that will pull content into Sketch via a spreadsheet or JSON file but I just wish there was more consideration given to how content works within design.
Sketch is incredibly easy to use and runs perfectly on your Mac. It allows you to knock out UI designs in seconds and can even be used for print design. I've been running our digital signage business and my own tiny digital agency on Sketch for several years now. I've found a couple of bugs over time but they were quickly squashed by the Bohemian team.
I would like the ability to import more types of vector files. At the moment PDF and EPS work great but native AI and SVG files usually do not.
I bought Sketch when it first came out, and I remember thinking, "Wow. A design app that actually looks visually appealing!"
I wish Sketch would move even closer to web development in the sense of being able to define global padding sizes, grids, etc.
One of the main reason why people choose sketch over other similar software is its plugins. Plugins link Autolayout, Magic mirror and Git sketch makes your life easier. It can be easily connected to Invision for easy prototyping and presentation. It is also extremely easy to learn sketch if you are trying to switch from Adobe illustrator or photoshop.
I find that Sketch is almost perfect while there are a couple of things that can be improved like the software is only available on Mac OS and not on windows which makes it difficult to share editable files with some clients and freelancers. Unlike Figma, sketch which doesnt allow to access your file from anywhere and also doesnt allow multiple people to work on a same file.
It can add more features, though this is not necessary. I think if you could launch other apps from the main program into ancillary programs it would be a great feature as having both open at once can be a pain.
Super simple an intuitive interface - everything is built in vector which makes the design job easy.
Isn't available for Windows users yet.
Part of our job is design some user interface elements for our clients, and Sketch is an essential tool for this job. It provides pixel precise interface, a lot of tools to customize the design and create something really unique, and when you export, the design is crisp. It allows export in multiple formats.
I can't say anything negative about it, it does everything we need.
Sometimes - more and more rarely though- you will run into small annoying bugs. Working with 30, 40+ screens can cause the software to be slow a bit.
• Would love if sketch could incorporate versioning and code inspection so that we won't need to rely on third party softwares such as Abstract and Inspections
Easy to use, quick to learn, and an every day tool in my office. I have done everything from web design to logo design to photo editing in Sketch (not recommended, but awesome what can be done). I absolutely love it, and I'm really impressed with the team and pricing model as well!
Sometimes it is a bit slow to get features that I would hope for (I'm talking to you, dropper tool shortcut key), but overall it just does an excellent job at letting me do my job.
Sketch has all the vector editing functionality that UI designers need, and none of the functionality that they don't need; it has the perfect amount of functionality. For example, it has features that allow users to make multi-stop gradients, which are becoming more popular in UI design. This is my favorite tool for creating polished UI designs.
Sketch doesn't make sharing and collaboration as easy as some of its competitors do. However, it beats its competitors with its easy-to-use tools and its many features.
Version control could be improved and symbol structuring with prototyping capabilities. When me and someone else is working on the same file, it becomes really difficult when we start to merge our work as it creates duplicate symbols and messes up the files. A way to clean up your symbol library and organize files much better would be awesome.
Having switched from creating all of our digital design work in Photoshop a couple of years ago to using Sketch as our only tool for UX/UI design, we've never looked back. Sketch is a powerful yet streamlined (and fast) product for digital design of any kind (app design, websites, interfaces). It improves collaboration between design and development teams and seamlessly integrates with other tools such as Invision for design presentations.
A few bugs here and there that are usually quickly resolved by the product team with constant updates.
Where Adobe towered over the creative software world with established workflows and complicated interfaces, Sketch reimagined the world of UI design in a brand new, simpler way. It paved the way for many of its competitors (Figma, Adobe XD, InVision Studio) by helping the industry see what UI design should really be like.
They've been a little slow to react to industry changes (increased prototyping capabilities, increasing importance of design systems) and are setting themselves up to get disrupted just like they did to Illustrator.
I love the simplicity of Sketch. The interface is distraction free and the shortcuts save a lot of time. Sketch is definitely more intuitive to use for UI/UX design than other popular design softwares, mostly due to how easy it is to create/arrange artboards and the prototyping features.
Sometimes, I do experience lagging issues with Sketch, so if anything could be implemented to improve the speed that would be a bonus. It would also be great if Sketch could include live collaboration features, allowing multiple users to work on one file at any time.
The best feature I feel for sketch is its ease to create high-fidelity prototypes and mockups that can mimic user interactions and provide for a user flow. One other feature I love about sketch is its custom library wherein a designer can create custom brand specific elements and store them in a library. This saves a great amount of time in the future. One of the smaller features I would like to point out is its data feature wherein a designer can pull in dummy data from the library or add custom data to populate multiple elements in the project. This makes it so much more easier to make mockups with custom data for an app. Saves a lot of time too.
One of the biggest cons of Sketch I would say is it's limitation only to Mac users. Me being a Windows user initially had to rely on my fellow designers with a Mac for sketch usage. I had to shift to a Mac for me to get an hands on experience with the software. One other con I would like to point out is its lack of a feature for project collaborations. This would have been of great help to sort of get quick comments and suggestions on designs in real time.
I love the ease of use, it is easy to hop on board especially if you are already familiar with past Adobe products such as Photoshop or Illustrator. Sketch is also lightweight and will definitely help with your performance on bigger projects.
Certain updates do break some of your compatibility with your 3rd party plug-ins. There are recurring bugs that happen at times where 1 update it is solved but the next update it resurfaces again.
I love Sketch and use it as my main app design tool. While there is a bit of a learning curve, I think it's worth investing the time to learn Sketch, particularly if you're designing user experiences and interfaces for mobile apps. The ability to create and use templates and components makes it extremely versatile. Also, the design tools, symbol libraries, and editing features make Sketch the best UX/UI design app I've ever used. Further, you can add plugins to add capabilities to Sketch. I use several. One of these allows me to export a design as code directly into Xcode! This saves time when coding a new UI.
There's little I don't like about Sketch. The only thing I could think of needing improvement is in creating gradients in the Appearance section of the Inspector. While this is extremely powerful, I find it a bit confusing at times.
I love the powerful simplicity of Sketch, the large number of useful plugins available, and the vast availability of symbol libraries to help you design prototypes quicker.
There is no Windows version available. Sketch will only run on Mac OS. The sketch.cloud upload feature still doesn't quick have all of the features of some competitors. I also wish you could export interactive prototypes to HTML to host on your own server instead of sketch.cloud.
I don't like only price about updating license price. A little bit high.
Sketch is specifically created for creating graphical user interface designs, and I love that it’s optimized for that use case.
There are a lot of things that you still have to go to a plug in to do. Sketch has done a good job of wrapping a lot of these things into the native app, but there are still key things that could be improved: find and replace, layer management, creating and editing paths, responsive/adaptive interface management.
I love how Sketch has a suite of features for alignment and placement of objects, it really helps the me work efficiently and produce the best work possible.
I wish using images within Sketch was united. Once an image is placed in the application, it should be automatically seen as an masked object, rather than just a freeform object. I have never used the freeform object feature within this application, since in most cases I want the object confined within some sort of mask.
After using Illustrator for the most part of the last 10 years, designing for the web, I felt something was missing. That's when I learnt about Sketch. This is a tool for the modern web designer, it speaks the same language as the people who will convert your drawing to code. It's super simple and makes changes through out your layouts a breeze. I love the recent smart layouts addition. It hard to explain in words, but, if you try it, you'll understand. I also love the ability to integrate with InVision, making prototype sharing very fast and efficient. It's also very light weight app with constant updates and it's fairly cheap to own.
I don't really like the way you select the tools to draw. I also find it difficult to make complex shapes and object. But I guess it's because of being used to work with Adobe's tools for so long.
How seamlessly SK integrates with invision, the workflow is flawless. I love how sketch (unlike Adobe) really emphasized integrating with 3rd party software. Just create the web comp in sketch, synch it with invision and watch how all the assets flow into your project, along with invision inbuilt ability to create a prototype out of your design and let team members comment it, it's truly the best web design work flow I've seen.
No direct selection. It drove me crazy, that objects are can't be easily selected and manipulated like they can be in PS/AI. And god help you if try to import any vectors back into illustrator. (crazy nonsensical shapes). Which means the only way to establish a coherent work flow with illustrator, is AI into sketch—never the other way around.
- Ease of Use. It's just amazingly easy to learn. - Lightweight.
- Lack of photo editing qualities. - Can't create dynamic prototypes with angled phones and different effects, I had to use Photoshop and import it to Sketch.
Figma showed our team how useful collaboration is. Being able to collectively work on a design, as well as invite clients and show them a product in real time, is super useful.
Sketch was such a game changer when it first launched. It destroyed Adobe in the UI/UX space but now there are so many players I don't think it's the best option. Sketch is a great tool for web and mobile design. Unlike Adobe products they simplified everything and just gave you the tools you needed to do your job. But like I said I think there are better options now.
The problem with sketch is it's still a desktop application that produces individual design files on your local machine. This may seem like a small thing but it's a huge problem when you're working witha team and trying to keep versions of your design files in sync. We now use Figma and it's all web based, version controled, and easily shared and viewd by anyone. Think of it this way, Sketch is like saving a word doc on your computer that has to be shared with 10 other people for their edits. Figma is like using google docs where all 10 people can be working on the same doc at the same time and see each other's edits. It's a game changer. So between Figma (my favorite), Adobe XD, Principle, Origami, Invision Studio, and other options, I just don't think Sketch is as good as it once was. (ps... use Figma. It's the best)
1. I really like that this is a tool built specifically with UI/UX designers and their needs in mind.
Nothing comes to mind at the moment. (Keep in mind though that I used Sketch as an individual and not in collaboration with others.)
What I love most about Sketch is its ease of use and templates. You can choose from templates or start yourself. I frequently use this app for designs screens for mobile apps and app icons. You can also install plugins for extra features.
What I don't love about Sketch is Sketch Mirror. Sketch Mirror is the feature that makes you be able to view your designs on a mobile device. The problem is you need to be connected on the same network. So I can't be somewhere not around my computer and show my designs.
While not produced by Apple, this is a piece of software that you could see Apple designing if they went for a vector editing piece of software. Sketch is transparent in its most used tools, all which perform excellently. Whether you're creating an icon for a website or an app, or simply editing an imported photo, Sketch is incredibly easy to understand and manipulate at will.
At its core, Sketch provides all the basic tools necessary to be a Photoshop-competitor, it is meant for more of a digital partnership. There are no print-medium settings, so you're stuck creating digital files for digital realms. In addition, you pay for yearly updates as free updates are not part of the initial cost.
Sketch is easy to get up and running with - even without previous prototyping experience (such as with Adobe Illustrator to build components or using Adobe XD for building interactions), a few hours with Sketch is enough to get familiarized with the software. The inclusion of symbols in Sketch is a huge pro - coming from Illustrator, I was already aware of their application and advantages. That knowledge crossed over easily for Sketch and allowed our team to prototype web and mobile designs quickly and efficiently. Another huge plus is the community surrounding Sketch - their own documentation and a strong community means it's easy to get answers to questions you may have about tooling.
In building out vector graphics, I still prefer Illustrator. Sketch is limited in the number of features that it has, and I've found that many people turn to third party plugins to make Sketch work for them. That can lead to headaches (additional documentation to learn, maintenance of that third party plugin, getting help quickly for those plugins, etc). Another issue is that Sketch doesn't have support for collaboration. They have a beta version of "Sketch Teams" that will likely be moving into production in the near-future. As it stands, the closest we can get to making Sketch work for teams is Symbols, Libraries and Shared-Styles.
Layers. The layer management is pretty easy considering you can end up with thousands of layers in no time, you don't really have to think about them too much and items are easy to move between groups and layers.
It's slow. If the comp has over 50 screens, good luck getting anything done. Randomly stops working and spins the beachball for 2 minutes. Saving takes minutes and has no feedback that it's working. Constantly makes my laptop fans spin like a turbine just to change a font color.
Sketch is built exclusively for building UI. So extra feature you don't need and almost everything you do. The tools are intuitive and feature the functions you need. Some recent updates that improve symbols and shared libraries make it even better.
Integration with some plug ins is inconsistent. Craft has many problems. And the divide between design and prototyping, or whether to keep everything in Sketch or sync with Invision is a tough one. What makes Sketch good is it's singular focus on design - adding animations and prototyping could take it down the same road others have and been a disappointment.
It's so effective in creating artworks for both vector and raster based graphics and cost so much less than the largest competitor. It also has huge support and multiple plugins helping it become a platform that allows you to link it to other softwares like inVision for instance. It's become my daily driver.
Not much to hate. Could use some extra polishing in functionality, i.e: isolating graphics & better scaling functions. Not as polished as the Adobe software.
Sketch is primarily made for creating Mobile and Web Design mockups, which makes it a great software to use if you're making designs for web or mobile, which was our primary requirement. Also, Sketch contains ton of templates which helps in choosing a basic layout to start.
The thing I like the least about Sketch is it's a Mac specific app. Our design team has to strictly switch to mac in order to use Sketch. Also, Sketch has a different set of hotkeys which is quite an effort to learn.
There is a lot to explore in this program, which is great. Sketch makes "sketching out" a website or mockup easy—even for the unexperienced in web designers. It's a productive tool in mocking up a site to be sent to a web builder because they can take components used in Sketch—such as heading elements, sizes of photos, etc.—and use them in the actual build. Unlike if you design a site in photoshop, the web builder has to design from scratch without being able to take the Sketch file pieces, which are already made, into the web design phase.
There is a lot to explore in this program, which can be intimidating. The business I work for purchased the Connection Arrows plug-in which I'm still learning how to efficiently use, but it's a great addition.
I liked the focus they put on UI design, with lots of templates available in the community, with specific toolsets that were think with UI and somehow also UX in mind (prototyping). I really liked the versioning new feature that came out for Sketch cloud, although I would like to have it for free for personal uses without collaborators.
It's hard to make illustrations when coming from other softwares that I used to use from Adobe, and for project that are not related to Mobile or Web doesn't look that easy for me to use or achieve my design projects.
Designing and creating couldn't be easier with Sketch - that's the biggest "pro" for the program, not to mention that it is easy to learn the basics, and in a few short hours (or days) you can be up and running advanced designs with extensions and more. Pricing is another huge pro - you rarely see tools this well designed and used for under $100 like this. The new team collaboration features are also a big plus for me when working with other parts of my team a few states away. The extensions, or plug-ins some would call them, are incredible and can make short work of complicated tasks, and there are a TON of them!
I really wish there was a Windows version of this program. I prefer designing on Windows, which is what I've always used, and I pretty much have to maintain and keep a Mac around just for this program.
This software is pretty easy to start using and offers a lot of great features for mocking up user interfaces. I love the built in templates for different screen sizes and the UI packs for iOS and Android. Using these starter tools gets your design started quickly with minimal effort.
I dislike having to subscribe to an annual contract to continue getting updates. Overall the price isn’t terrible, it’s just crappy to feel so left behind if I don’t pay the subscription. I also dislike the new color palette system. It was a lot easier to get to my global colors before. Now it’s like I’m constantly adding them over and over.
Quite expensive and requires yearly payment
The software is incredibly focused on tools for designing digital user interfaces. The library of plugins is outstanding and other tools integrate very well with it. The developers update it pretty frequently.
Sketch is miles behind the competition in terms of quality prototyping. It has enough to do very basic interactions but needs to step up in this area and collaboration.
The thing that I like the most about this software is the ability to add plug-ins, there are tons of plugins out there which make it very easy to get things done. The layout of the application is pretty decent too with well defined icons.
The lack of flexibility in importing documents is a big pain point. The competition apps do let photoshop, illustrator and other file formats to open.
It is fairly easy to use. It can be used for solving many design challenges such as icon design, wireframing, site mapping, prototyping, design system. It has been on the market for quite a while. The software is stable and the updates are constantly improving the value. Its main power comes from 3rd party plugins. It has tons of plugins available that make your life easy and automate some of the work. You can write your own plugin as well. Sketch has established itself as a market leader. Almost any other design tool out there that specializes in one aspect of product design has a plugin for Sketch integration. It is extremely common to start working in Sketch and then exporting it to a different tool.
Sketch is desktop based and it was built to work fast. Having people working on a shared project can be a bit tricky. There are some workarounds, a couple of external tools that offer functionalities similar to git (software development concept).
The more I use it, the more I realize i can use it for EVERYTHING. Where before I might have switched back and forth between Illustrator and InDesign or some other combination, I now just open up Sketch and am able to get what I need done, done. I like the simplicity.
I like that there are lots of lug ins available, but the plug ins are also a little overwhelming You never know if you are installing a working plug in, or what many of them do. I wish there were more oversight from Sketch on these extra applications.
After all of the needed plug-ins are installed, the software is decent at creating interactive prototypes and illustrations for designing software. It is incredibly simple to install, as are all Mac products, and offers modest import functionality for other non-native file formats.
Sketch is still very reliant upon third-party plug-ins to handle (what should be native) tasks well. The fact that Sketch is Mac only makes it very limited in usage in corporations with mixed Mac/PC environments. Since macOS cannot be virtualized on a PC, and there is no PC version, more adoption of Sketch requires capital expenditure requests for Macs. Compared to almost any other tool in this space, which is either web based or multiplatform, I don't understand why Sketch is so trendy.
The amount of customisation possible via an infinite number of widely recognised plugins is a must. That, and the possibility of creating shared libraries are the main features that make a team truly capable of creating and maintaining a serious design system. And let's not forget the price: the bang for buck out there.
One of its finest features is sometimes one of its worse. As update versions of the software, you try and add-on new plugins, this can become a bit buggy. In the end, I think it just comes with the nature of the software.
Sketch changed the way I think of digital design software. This is a design platform that's really been developed with digital products in mind, from websites to apps.
Some versions have been crashing a bit, but the developers are really quick at delivering new updated versions to address the issues.
I’ve used Sketch for a few years now, it’s very easy to pick up, especially if you’re familiar with the other design tools out there in the market. As well as the support they provide on their website https://www.sketchapp.com/support/ I also found loads of helpful tutorials on Youtube that satisfied any issues I ran into.
I find more flexibility in the drawing tools of Adobe, but if you’re just new to this space and starting out with things like wireframes and logos, you should have more than enough options in Sketch to satisfy your needs – and it’s only getting better.
It's very light weight and easy to use. You'll get the hang of it even if you are a newbie as a designer. The files are well constructed and even if you have lots of screens inside one file, it will open up easily with almost no waiting time.
The image tool needs more work, as it doesn't have too many options to work with. You can fix this with different plugins or libraries. Hopefully more features will be added soon. The preview iOS app worked well in the beginning but now it's just awful. It's worth mentioning that occasionally, when trying to open a file that was created with newer version of Sketch than the one that you are currently using, it won't allow it. This practically makes you upgrade your version.
Sketch's ease of use is by far its best quality. With a low learning curve, a user can go from firing up the software for the first time to completing a high quality mockup in a really short time. It has none of the intimidation you feel when starting to use an Adobe product whether its Illustrator or Photoshop. In that regard, it's a lot more similar to Apple's Keynote, which had become my mockup tool of choice until I discovered Sketch, which can accomplish much more in a shorter period of time.
The latest 52.0 release that introduced Dark Mode, also brought slowdowns for large documents. Speed was supposed to be one of the hallmarks of the release, but I've experienced the opposite, with one of my larger documents taking quite a while before it opens on my Macbook Pro.
I love this software because of the possibilities it gives you, and the truth is that compared to its competitors it is easier to use and more intuitive than the others, it is perfect for designing websites and advertising material, besides having integration with other plugins or tools that facilitate many things, also the management of the different boards is much superior to other software, being much faster and optimized. And a very important feature for me is that it allows you to have the CSS at hand and therefore edit it, it is totally amazing for the creation of websites besides the prototypes you have to start from them are very good.
I have no complaints about this tool beyond that it can only be used with Mac Os and therefore those people who do not have devices that can run this operating system can not make use of this software, and the other thing is that the price is somewhat elevated, but worth it without a doubt.
This software allows to the users create and add plugins for specific needs. This means the the Designers can collaborate with other designers and you can solve your design needs with this plugins.
The price for what you receive is good but I don’t linke to pay annually. I prefer the lifetime license.
The only complaint I have with Sketch is the vector tool. It's kinda cumbersome to use compare to Adobe Illustrator. It is hard to do detailed icon or illustration work in Sketch.
I love how quickly and easily I can get ideas for interaction design out of my head and onto the screen. I love using symbols to speed up my workflow, and having global colors is great! Sketch really enables me to work effiecently. I combine Sketch with other third party apps to make prototyping easier (even though Sketch does include some basic prototyping). Working with my developers is so much easier because of Sketch. I really couldn’t do my job without it.
Number one complaint is font styles management. It seems like no matter how hard I try to manage my font styles for a design using Sketch it quickly grows out of control. This includes duplicate fonts styles, non-applied styles, and just chaos in general. This tool could be vastly improved.
The best feature Sketch has is the ability for developers to create plugins that help in dedicated actions, such as generate real info like map locations, rename layers and symbols at the same time, populate symbols with real data, etc. That's a GAME CHANGER app, the best part is that the whole platform is non destructive so any alteration you make for some symbol, it changes across the whole project, more powerful if you use the libraries across files. Very powerful and simple interface.
Sketch alone as a design tool is ok, but you need to know that it needs the boost of the plugins, these plugins are independent from the Sketch app team for they are developed open source, some plugins may not work on each update, and some are discontinued, so you cannot relate that the experience will be always smooth.
Sketch now has a lot of competitors and needs to catch up in some areas:
The best part about Sketch is the plethora of plugins that are available which adds very useful functionality to the tool. From what I've understood, the Bohemian Coding team supports plugin developers quite a bit. The software is also very easy to use, which lets any one pick it up in just a few hours. It's simplicity helps us designers focus on 'designing', and with the implementations of symbols and libraries, we can now very easily work with repeated components that are vital to product design.
The fact that it is only MacOS based is a huge drawback. I'm forced to use a Mac just to use this software. Also, the prototyping functionality needs major upgrades to compete with other new and upcoming tools.
I run a startup studio, and that means we build and iterate on software products A LOT. We used to design them in Illustrator, but since we discovered Sketch, the time it takes us to sketch or design a user interface dropped significantly!
I can't think of anything - it's THAT good!
- Symbols save so much time and make it easier to place objects in my designs
- Feature set is expanding all the time so I feel like I need to keep studying to learn how to use the software
Sketch Cloud, while great in theory, just isn't coming together as quickly as I'd like to see. Everything basically works, but the web version feels slow on all but the fastest connections (due to not preloading the next screen when flipping through screens), and display consistency across platforms isn't great (eg transparency displayed as white on some platforms, black on others). It also appears there's no way to hide certain screens from Sketch Cloud, or to hide all symbols – the latter being a pretty commonly requested feature.
01. The learning curve is incredibly low. 02. Vector based, all are convertible to different screen size.
01. Only available on mac, no windows version. 02. The prototype feature is a waste. 03. I miss some basic image editing feature. Like masking and erasing smoothly out some part of the image.
Sketch app has very intuitive and easy to learn keyboard shortcuts that made it very easy to learn and get started on. It combines functionalities of Adobe Illustrator and and Photoshop to make digital design very fast and easy.
Unfortunately, it is only available on Mac... This limits who can use it, but it's price and quality outshine this downside since I am a dedicated Mac user. It's vector graphic functionalities are a little squirrely, but it imports vectors easily from other platforms.
01. It's very lightweight & fast tool.
01. The vector editing capabilities & flexibilities of Sketch are still now up to the mark.
It's really easy to use, even for a newbie designer or a non-designer person.
It is not available for Microsoft Windows users and that's an issue if you want to share project files with developers that use this OS.
- It has everything a designer would need
- image tools lacks extra features, you are just allow to crop and use the magic wand
Tools are clear, and presented in a very clean and logical fashion. The learning curve was steep when transitioning from Adobe products, but once you are able to align your mindset with Sketch's workflow, you can advance quickly.
Sometimes import and export renders some odd and unexpected results, causing me to search the internet for the right answer (or sometimes no answer is even available).
Sketch is a powerhouse for productivity in interface design. It's symbols, overrides and plugin system really make design scalable and easy to iterate. Also, it has a variety of integrations with other common design tools (InVision, Zeplin, Atomic and more) which is also a plus to connect your design workflow.
It is a little difficult in the beginning to get the hand of it, but after that everything is faster to do! Also, it has some initial prototyping tool which helps with basic needs (so don't depend on it for more advanced interactive prototypes).
Value for money is spectacular! Paying once, was a god sent. Sketch overall has great functionality for both desktop and mobile platforms. Attaching the plugin for canvas makes it easy to make the wireframes into prototypes. The vector outputs create majestic graphics, and the functionality for creating new pages saves my life when I need to start from scratch and save old work.
If it were a PC product, I'm sure many people would be significantly happier. Unfortunately, it's only for Macs which I don't mind because I have a Mac. Also, sometimes fontawesome doesn't work in Sketch and it just put it straight into the .Lastresort text. which is really frustrating. I recently figured out how to fix it. Also, it limits logo design, which is fine with me because I have illustrator. But it is always nice when you can do all things in one place.
Sketch works seamlessly, no matter what. I think performance is one of the best aspects about Sketch. Unlike other design tools I've used in the past, Sketch performs well even when I've got multiple software running or I'm designing a lot of screens. Additionally, the UI for sketch makes the learning curve quite minimal. It references a lot of software I've used in the past but it places all tools available up front, vs hiding it on menus.
Windows version. It would allow me to work on both PC and Mac's. I don't always have my Macbook available, however Sketch is currently not available for PC's. PC integration would be great and allow me to work from multiple devices.
To be honest, not really much to say here. One can always complain about lack of some specific features, but I don't think that's objectively relevant. From time to time, some minor bugs appear, which is common for every software, but they usually get fixed pretty fast. From the last update that included Prototyping and Sketch Cloud features the sidebar got a little crowded.