Categorie:
Software de design gráfico /
Ferramentas de prototipagem /
Figma Reveja
Excelente | |
Boa | |
Média | |
Mau | |
Horrível |
Cloud-based and on-premise platform that enables businesses to create custom designs, share prototypes among team members.
I think it does take some getting used to but overall it's pretty awesome.
Figma is a grate software, the feature the I like the most is the collaborative part. Figma allow to create share and comment in real time on the mockups so you don't need to share file or upload on sharing services like Google Drive.
The lack of plugin was a big cons of Figma, fortunately the Figma team introduced this feature so now we are are able to automate some processes
- Collaboration: follow every update in real time. Sharing designs with client? You don't need to worry if they look at the latest updates or not. Collaborating with others on a design? No need to sync or update - it happens in real-time and automatically.
- The design (UI) of the interface is not so nice :) After 2 weeks I stopped noticing it, but as a designer it bugged me at the beginning.
Projects that require a lot of components or a complex style guide don't fare well with Figma. It is lacking many of the cool features that Sketch plugins bring.
Figma is so beautiful and smooth... it's fast, it has awesome features and it's everything I have always wanted in a web design and user interface tool.
For some people it might be weird to use it or even consider that a browser-based software could be as good as Sketch or other installable software but it will blow your mind. There's nothing I don't like about it. For all the designers out there, definitely give a try! It will surprise you, in a good way.
Prototyping. I really like that it has thought through how these experiences might interact as users are going through the prototype.
There are some small quirks that I may just attribute to either not knowing, or just being so used to the Sketch interface that I'm feeling friction on. Things like truly editable components that I can reuse in Sketch, but are edited differently in Figma.
As it's cloud based, you need stable internet connection whenever you are doing anything. This might be a small issue - for example if you are on an important meeting with client and you suddenly can't connect and present your work.
The best thing about Figma is that it's a complete package. Using Figma, I can design, prototype, inspect elements (for actual development), version my projects and collaborate with others.
As Figma is still in its early days, it may lack some very specific and niche functionality. I haven't encountered myself in a situation where I needed something that was lacking, but it may happen.
the great thing about figma is that it has all the features that you can find in top of the notch paid software for graphic design and the user experience is very smooth, very easy to use and on top of that, it web based so no need to install it and you can work from anywhere. great product!
nothing honestly, i can say that it needs a better composions of layers
- Collaborative work in Real-Time
- Not too many plug-ins (Plug-Ins are quite new feature in Figma and the library is growing!)
I like how easily I could import my sketch files into Figma, it made the transition to using it super simple. I also love the ability for other team members to update copy right inside the source files, this really helps tighten the loop between our copywriters and product designers. The Jira integration (ability to link a prototype share link to an issue) is super cool, I love the real-time updating.
There aren't a huge amount of differentiating features on the prototyping side in my opinion. I like some of the concepts and the interactions possible, but like most tools these days it seems to be geared towards mobile-first design, which whilst there is nothing wrong with that, we still have web experiences to design. I would like to see better handling of scroll boxes and other complex interactions in future - I wasn't able to figure out how to get interactions like that occuring.
Figma is the best UI/UX design tool I've ever used! You can use it in your browser or as a Desktop app. It's cross-platform (Yes, even if you're a linux guy). It's so smooth and it looks like Figma's team is working hard every day to make its product better.
I really love everything about Figma. The only thing I miss is a tool to crop the background of JPG images.
If you use Sketch on Mac, you will love Figma. It's basically Sketch in a browser. I enjoy how easy it is to create vector files and export them. The best thing is that it works on any computer with a brower. That means im not stricted to mac. I can use on Windows computer at work too. It also has the Figma Mirror that I can see the design live on my phone.
I can't think of much cons for Figma. It's a great tool to use when you just need to design something small and quick.
It lacks many of the features that Sketch's plugins bring. It'd be great to be able to customize the shortcuts.
I can't find any features that I didn't particularly like about the software other than potentially price/cost.
It's very easy to use and collaborate in. Icons export removes much of the hassle from developer's and designer's jobs. Simple communication options are handy in every day work.
Can't find where to disable notifications about messages addressed to other people, not me. Some layouts disappear after selection.
Manage and find comments its a little bit awkward yet and there are no plugins (but they're coming soon!) Live view is a powerful tool but take care people don't abuse of it.
Amazing Tool for Design.
Some minor features are missing, for example to extract a screen with the frames, but I think it will be implemented in the future.
The multiplayer aspect of Figma is a HUGE plus to the efficiency of the team. We're able to work remotely very easily. It being cloud based completely negates the need for multiple files. Even creating a design system library was a breeze
Figma has been in the market for a few years now. Yet, there aren't enough applications integrating with it. There is also a lack of plugins due to limitations from their API's
The way you can create and save your work on the cloud, you don't need to worry about it, so, you can work on any machine just with your personal/business account
Really nothing. I liked it a lot, since I didn't want to pay for an app to create some designs for myself.
My biggest shortcoming with Figma is that I can't access files when not online. Couple use cases: 1, I've been on flights and don't have wifi. 2, My neighborhood's power was down so no wifi at home and no wifi in the surrounding area.
I can make quick wireframes, as well as detailed prototypes. Has a lot of the ease of use of Balsamiq, which is my favourite go-to for low-fidelity wireframes. However, with Figma you can also easily make a polished prototype, collaborate online with colleagues and get comments from devs/other designers while working on a project. It's very intuitive.
Mostly, it works without a hitch. I did encounter a bug once that took me a bit of time to fix, with a group not appearing in prototype view. Turns out it's a common issue, solved by turning the group into a frame, or selecting a single (simple) object to trigger a transition instead.
It's a bit pricey when you get a lot of users on the platform. It also would be great if the pages could load up a preview a bit quicker when opening a new page.
Our designer uses Figma so that is how he presents the mock-ups we ask him to prepare for us back to us. It works well for that and I know our engineers like the process for being able to convert this mock-ups to actual code. The mobile mirror is really cool for seeing how things will look on a phone.
Navigating through the solution can be a little clunky and slow. I know most designers and engineers using this solution tend to be on Macs and it does seem to work a little better there but on my PC it can sometimes be a little choppy and slow to move around in.
The fact that offline doesnt work, when you have lots of design in one board it gets really slow and I cant control when designers change something and I notice it after lots of days and my work is different from design.
I have used illustrator (in the old days) sketch, Adobe XD, Invision studio and many more. For real world product design with stakeholders, developers, managers, teams, etc. Figma is hands down the best tool. Because it's all web based you have one source of truth. There is no syncing files across Dropbox, ensuring the team is looking at the right file, syncing discrepancies, etc. In addition any user can open a link in their browser to start working, export assets, or colaborate in real time on a design. It's the best.
Figma needs to improve it's mockup and prototyping tools. A huge part of product design is getting high fidelity mockups in front of users quickly and figma struggles in this area. You can do basic baisc mockups but you can't do more realistic mockups.
Being an Abobe fossil user for ages, it's mindblowing that a competitor like Figma delivers so much, out of the box. For free.
I've only worked with the web interface so far, but it was brilliant and very easy to use. So nothing to complain here!
There is no real offline mode, but you can work on your files without access to the Internet. Copy and paste behavior is not great, but I'm pretty sure it's on the team's radar. There is no inVision integration, so you either use Figma's prototyping (which is great and better than inVision's), or you have to export every single screen manually.
Figma is a robust and simple program for UI/UX and Web Design. Its features will be familiar to you if you have ever used Sketch App or Adobe XD. It is packed with all of the features you need in order to collaborate with colleagues on projects and present your projects straight from Figma to express your concepts in a meaningful way. You can also add comments directly on your document which show up in real time. Another great feature of Figma is Figma Mirror which allows you to preview your mobile designs with edits reflected in real time.
Although I understand why Figma wouldn't implement this feature, I do wish you had the ability to export to Sketch for designers who insist on sticking with Sketch. Fortunately, SVG is a universal format which you can use to export designs across platforms and OS. However, I don't have many complaints. It is a very clean program with a beautiful interface.
You receive many of the same elements that make Sketch such an amazing product design platform, but with an important superior element, dynamic collaborative editing and browser design support. Not only can you share documents without needing standalone software, you can watch as others edit the same document you're viewing. The pricing is also more beneficial for individual users, as it has a free version.
Where it bests Sketch in collaboration, it still can be slow/buggy in browser, does not have the same plugin capabilities and support.
The thing I like the most about Figma is its collaborative aspect that allows for multiple designers to work on the same file, which saves up lots of time, as there is no need to send the same document back and forth. Figma allows to share design prototypes with customers which supports the agile development process and allows for continuous feedback collection. Moreover, there is no learning curve, as one can start working with Figma without any prior design skills (which is especially good for someone like me). The UI is very simple, intuitive and aesthetically pleasing.
The only ting that I dislike about Figma is that it can get a bit slow from time to time if you are working with high resolution images. Other than that there is nothing I dislike about Figma.
It loads your stuff really really slow at times and that is really frustrating, especially when you're trying to show somebody something but the page just loads forever.
It's great for med/high fidelity prototypes. I can show others about the functionalities of a website or app I'm working on, including interactions and onboarding, will look like. Great for sharing with the team a product vision, or simply presenting to a customer.
Integration with Adobe Fonts account is still a downside, I need to have the fonts installed in my pc.
I like the collaboration centric feature, you can exchange design ideas and check each other design so easily and quickly that makes it a go-to tool/service for creativity knowledge sharing.
I didn't really liked the fact that without an internet connection the Figma macOS App doesn't work, and that makes it unusable sometimes. Also switching from one board to the other was slowly, compared to other tools I used to use.
As a content specialist, I lead a lot of our efforts to create and refine pages across our business' web presence. Having Figma has made it much easier to connect with freelance designers and discuss the progress of projects, understand how designs will look on the page, and coordinate future modifications. As a bonus, the CSS gets wrapped right up in the designs, which our web team absolutely loves. When they get a project through Figma, it easily saves them 10-20% of the amount of time it would normally take to get a project live on the site.
We've had some complaints from designers that Figma doesn't run especially well on reasonably specced PCs. YMMV, but this is mostly a sure thing for Mac users. Windows is supported, but users may just want to make sure their PCs are really strong.
Figma has outpaced Sketch in terms of UI design allowing you to collaborate on a myriad of design projects in the browser, along with your entire team. Also they've recently forayed into enabling teams to build shared component libraries, and tap into external services via the Figma Platform API.
Figma (in its early days) had some bugs and lagginess, but that has eradicated. It is stable, fast, and solid for nearly any digital design project.
Figma makes creating and sharing UI and marketing mock ups insanely easy. As a small startup, we used to just do a small wire frame sketch before coding, but our UI design quality has dramatically increased since using Figma. Now, before implementing a new feature, we mock up the design in Figma and then discuss and iterate before coding it. As a founder and developer, I'm too busy to learn more complex software like Photoshop, and Figma provides just what we need simply and for free.
Figma has pretty limited functionality relative to other software like Photoshop, but again, this is why I like it. Some parts of the Figma interface are not intuitive; I have spent time trying to figure out how to delete something or get back to my other files, but overall it is really smooth.
I haven't used figma for long but man oh man has it blown me away. The first time I showed a website design to my boss while we were both on screen, through the web browser was pretty incredible. I could see his mouse movements and suggestions as I made edits. Allowing for real-time interaction and feedback is incredible.
Text styles are a little limited and it can be clunky to edit variables such as button text compared to sketch where each button has an input field in the properties panel. This is a small complaint and really just one of those things you have to think around and then you discover it's just fine.
Copy-Paste function just pastes the things randomly in the artboard, it's really annoying. The icons in the layers panel are too small and thin, it's difficult to differentiate each element type at the beginning. I would like some sort of "magic wand" with the photos edit. The shadow controls should be always displayed, in order to be able to compare different layers' effects without clicking each effect's settings. I would like to have the possibility to see the font examples when selecting one. When using an element as mask, I would like that element to mantain its proprieties (colour, shadow, borders etc) instead of just creating one invisible mask object that has to be resized and moved each time I want to modify the surface of the mask.
Figma is one app design tool I have made my choice. It's not just a tool, it's a feel. I love the collaborative feature, working together with a collegue or client simultenouesly. It gives you a feel of the app you're working on without disrupting what the next person is also working on, despite doing that on same canvas.
Figma is still a web-based app. For users to be able to fully happy, there should be a free use of the Figma when there's limited or no internet access.
Super simple for developers to get values such as width, height or colour of the rectangle (and it's effects like a box shadow).
The CSS provided by Figma can't be or requires workarounds to use straight into the development workflow.
Love everything about Figma, the interface, the web and desktop app, and the simplicity.
I don't have any but if I had to say something I would say more options to bring in creative cloud elements
Coming from Sketch, Figma feels super familiar and it works just as you'd expect it to. The collaboration aspect is fantastic - both in being able to work simultaneously with other designers, but also in demoing the site to clients and showing them in detail how to get around the site/design.
When using larger files - IE designs with large image assets etc, Figma can become a little sluggish.
Super easy to use, even though I am not proficient with many design tools, it was super easy to get a hang on Figma. It also provides flawless collaboration capabilities.
Some additional features might be added in the future, but it's perfect for my daily use as it is. Even free version provides incredible value for less heavy users.
Figma has been designed to compete in collaboration with Sketch. Since it is web-based, sharing and collaboration are easier than Sketch. Also, it is not constrained by any operating system. Figma pays attention to lots of details. Sharing properties between designers and developers is easier than in Sketch. Creating vectors is easier than in Sketch. Copying and pasting just a set of properties of a certain element is really handy.
Plugins-wise Figma is still behind Sketch. Secondly, high fidelity prototypes are an overhead. It is close to impossible to implement states in the prototype and one should use another product to do it. Being web-based has it minus: it requires access on the internet to have everything work perfectly.
Helps the team stay super organized, love the real-time collaboration and being able to see one another's cursors. I was coming from Sketch so I was worried about having to learn a new software, but the only real difference is better vector handling in Figma and some differences in menus/navigation within the app. Once I got the hang of it, it's made workflow so easy especially with type styles and other pre-set elements from our team's design system.
The top navigation within the app is a little hard to understand. The Category / Project title in the center of the workspace seems to me like it would also be usable as navigation, but if I click The Category it takes me into trying to move the file to a different location, when really I'm just intuitively trying to jump up to the next level of hierarchy. Getting "back to files" view is not super intuitive.
- Sketch + Indesign combined
- Organization of shared folders could be better
It's cloud based so anyone can access it at anytime from anywhere. It makes collaboration very easy and also to see your revision history.
So far nothing! Our team loves Figma and we moved away from using Sketch and Adobe as this tool is more efficient for our workflow
The best part about this software, in my opinion, is that it has a feature rich web-application that has all the essential tools to effectively create design wire-frames. Almost every other major competitor available only supports a desktop version of the application, which can cause a handful of issues. The most notable issue that we ran in to was Operating System compatibility. Some of our designers preferred using a software that was only available on a specific operating system and would lead to some compatibility issues when the project was passed on to another designer who preferred using a different platform.
The one issue we ran in to while using this software is plugin support. Our previous software had a massive plugin directory simply because they have been around for an incredibly long time compared to Figma, so some of the productivity tools and add-ons that our designers enjoyed using were not available on this platform. I do believe that this will change over time as the platform matures.
- New experience: Doing anything on the web relies on an internet connection. Despite this, the web version was brilliant and it felt native.
- Some UI elements: Since it's a different tool from the Adobe crowd, some UI elements felt rushed or squeezed.
Figma provides all the comprehensive features of a software diagramming tool but with laser focus on designing user interfaces and user experience. It provides the capability of designing high-definition user interfaces including transitions within these interfaces.
The price point for large teams can be a bit prohibitive. The learning curve for the finer features of Figma can also be somewhat steep.
Everything is just amazing. This is one of those softwares where you just enjoy working with. Easy to use... self intuitive and comes very natural. Zero learning curve. Best feature is overlay transition when creating prototypes. Couldn't find this in any other software.
Only one feature that I'm missing is to replace an instance of component for any other component. There's something similar but not exactly what I'd like to see.
Figma's best features are that it allows collaborative design work and that it makes sharing designs so easy. When designing collaboratively on Figma, multiple designers can work on the same file at once, which has been a great way for my team to generate lots of design ideas. The engineering and performance of this feature is impressive. Even with many designers making many changes at once, the application does not slow down, and everyone sees changes immediately.
My only complaint about Figma is that it takes a while to open some files. However, this is only with very large files. Overall, Figma is still a great product!
The plugins have their limits and leave much to be desired.
It's easy to use, available as a web application or a standalone client and it's free. It's becoming the industry standard for UI design.
The standalone client tends to consume a lot of RAM and becomes a bit slow. No libraries of design templates.
When you enter in a group and delete a particular object Figma don't just delete the object it also pushes you outside of the group and now you have to enter in the group again to delete any other object. However I can use CTRL key and then select any particular object.
Figma brings the simplicity and ingenuity that the design space needed—and they've brought it to the cloud to enable remote teams to get things done faster, easier, and better.
Occasionally we need to use Sketch because we're missing a feature or need to do something we can't figure out how to do with Figma. The new plugins feature is solid though.
I love pricing, the team view, and interactions, even when are basic are better solved than other softwares.
There are some usability problems, like "infinitive dropdowns" when you choose a component or you can't visualize the font you want to use. I'm sure this issues will be fixed in the near future.
In my company we used Invision, Marvel, Balsamiq, Sketch and other software but Figma is, at the moment, the best design tool thanks to many facilities for shared mockups. As a developer, I am really happy with this software also because let's me inspect screens very easily, export assets and color HEXs.
Maybe they should add a specific behaviour for mockups for mobile apps in order to have better managing of the spaces and sizes.
Though there are outside resources to help with making designing easier in Figma, I wish there are plugin options to allow for feature expansion.
- Wireless mobile prototype previews
- Some limitations in vector editing capabilities
It's easy to mockup & prototype designs for our software fairly quickly. Re-usable components make things go faster, but I find myself using copy/paste just as much. Along with being able to use Figma in a browser, they also have a dedicated desktop application for those who prefer that experience (like myself).
Figma's presentation mode seems kind of clunky. It could be user error, but I often find myself having to adjust the viewing pane/screen size when presenting to others. And my settings never stick so every time I begin a new presentation I have to re-configure.
Figma unlocks powerful digital and screen/UI design at a scale, pace, and collaboration that was previously unthinkable. It is the most iterative, frictionless way to design just about anything.
In the early days, Figma had some stability issues and difficulty importing Sketch files. Sketch import is now near flawless, and it is powerful and stable. I would love to see Figma tackle more robust branching/versioning, but it has become the only design tool to outpace Sketch in terms of speed and quality.
One of the drawbacks of the web app (unlike desktop version of coarse), is that it sometimes crashes.
Figma allows our designers and developers to work and collaborate with a single tool. The design and product team design in Figma and the developers go in and take all their necessary assets and info for development. Everything is synced in the cloud so there's never the issue of trying to find old versions, and the cycle for development is shrunk to a minimum.
I believe there's still a need for better organization tools. In a big team with lots of projects, it can be hard to organize everything in a sane manner.
The fact that the tool is browser-based makes it easy to show & tell in meetings with conference equipment. Components structure, multiplayer designing, annotations. So much to love.
Offline use is limited and risky. As long as you keep the page open, it will sync when your connected again. A good working internet connection easily makes it the best tool out there.
Figma being browser based is the best feature of all time. This makes it easily cross-platform, so windows users can have a feel of the awesomeness of product design without having to worry about first getting a Mac. Collaboration on projects has also been made so much easier with the ability to have multiple users work on a single project at the same time or leave comments directly on the Figma design board. Simply awesome!
Just so this block isn't left empty, being almost completely cloud-based meaning all files are stored in the cloud except saved locally it could be a hindrance when having poor or no internet. But in our age and time, that's not so much of a problem, right?
We have been using Figma since the very beginning, what started as an online vector drawing application has become our go to tool for any collaborative note taking or design tasks. We even use Figma to build pitch decks and presentations. Also great that they support students with free team accounts. Thanks!
Simple animations or pointer/ mouse gestures are unfortunately not possible. So for any high fidelity prototyping we use Framer instead, which unfortunately is not collaborative.
I'm not an experienced iOS designer, so the the master component feature is one of my favorite parts of Figma. It saved me so much time to make a change to any master component (e.x. changing a button color or a heading font) and have it apply those changes all across the app. It's simple, but way better than any duct-taped was way I was doing it before Figma.
One of the only downsides to me is that the prototype mapping view (AKA the view showing how buttons/components connect to other screens) looks like a plate of spaghetti. I feel like Figma can do better at intelligently and dynamically showing where the mappings are without completely covering up the screens/frames on the page.
I like the fact that, as a developer, I'm able to see the dimensions and other properties of UI components like text colour, font size, font family, etc very easily. It also generates XML code (for Android and iOS) and CSS (for web) which comes in handy to get a quick UI setup. Lastly, it allows you to collaborate with others on your team seamlessly.
It was not easy getting used to it at first as I'm coming from tools like Adobe and Zeplin, but once I got a hang of it, it's bliss afterwards. There's nothing I don't like about Figma, at least on the web client which I use.
- Not great at having multiple editors/teams share the same style guide
They changed the way the artboards work and now when trying to resize them it tries to resize/move EVERYTHING in it. It didn't do that a couple of updates ago. It's extremely annoying and it just doesn't make sense to me why it behaves like that. So I have to group everything, move it out of the artboard, resize the artboard and then move everything back in. Not good!
There are no third-parties extensions that give you a possibility to speed up the workflow and use real data for the design. It's the one reason that stops me to drop Sketch at all.
Literally everything. To mention a few
Not much to not like about Figma. But recently there have been certain bugs that can be quite irritating. Currently, you can create any animations or apply any transition effects to the prototypes. This would have made the prototypes more presentable to the clients.
The best things about figma is that you can work online and it allows multiple users to work on a file simultaneously. You can see a team member, working on the same file in real time. The software is extremely smooth and accurate and another best feature of Figma is that it auto-saves your work so that you don't need to worry about losing some changes that you make in a design.
The thing that I don't like about Figma is that it doesn't have an auto spell check and external plugins like Grammarly doesn't work on this software. Another thing that I hate about this software is the comment feature when you send a link to the client. A client has to log-in to write a comment on the link that I share.